This article was originally written by Daniel “vOnElith” Chia.
We had exciting rounds and rounds of DotA match-ups today, each team fighting hard to live the dream of being the champion of the Compaq AMD Pro-Gaming League Open Category to be promoted to the Elite Category and be recognized as the best.
OutBreakZ vs FooSa
One of the notable match-ups was Outbreakz up against Foosa. With them being in Sentinel and Scourge respectively.Alright, let me procced on to the drafts.
Team Outbreakz drafted Fairie Dragon (Puck), Magnataur, Luna, Sandking and Warlock. Laning was Sandking and Puck on top lane, Magnataur on middle, and Luna and Warlock on bottom.
Team FooSa drafted Beastmaster, Priestess of the Moon (PotM), Zeus, Earthshaker and Queen of Pain. Laning was QoP on top lane, Zeus and BM (who was jungling all the while decided to help out once in awhile in mid lane) in middle and PotM and ES in bottom lane.
Early game was rather entertaining with FooSa always having the upperhand in terms of kills with their pinpoint catching and mistake punishing. For a moment it felt like FooSa was the Punisher somehow. However, Warlock babysitted Luna rather well and allowed Luna to farm up quite well into mid game.
Based on theorycraft, it would seem that FooSa was on the losing end with OutBreakZ having a permalock on FooSa’s spells with their Magnataur, SK and Puck combo.
During the mid game period, we had OutBreakZ simply executing their combo rather well, taking out FooSa’s heroes fairly easily. For a moment there, OutBreakZ had the advantage despite not having more kills than FooSa. Rather, they were closing up on the hero kill gap, with Magnataur getting Dagger rather early with Crow and Bottle combo, Hyperstone and finally, Demon Edge.
FooSa turned the tables when they seemingly figured out how Outbreakz’s draft worked and they executed many important positioning tactical changes. With good execution of hero synergy, FooSa starting taking out all 5 of OutBreakZ’s heroes with good stuns and decision making by PotM, BM and ES, coupled with the QoP blinking in and out to finish off all the other heroes, thus claming the win.
A well-deserved victory, if not for Luna’s saturated items not being fully utilized. Overall, a very entertaining game with good learning points for both teams alike.
GG[U].MianBaoHeroes vs FooSa
Another highlight of today was GG[U].MianBaoHeroes against FooSa, with the teams on the Sentinel and Scourge sides respectively.
Team GG[U] drafted Viper, Magnataur, Nerubian Assassin, Priestess of the Moon and Anti-Mage, the most shocking thing I have ever seen in competitive dota, although it turned out to be a very good decision. Laning was NA and PotM on top lane, AM on middle lane and Viper and Magnataur on bottom lane.
Team FooSa drafted Earthshaker, Treant, Queen of Pain, Beastmaster and Zeus. Treant was the carry hero, played like a bristleback, very very interesting indeed. Laning was Treant on top lane, Zeus and BM (Jungling again) in middle lane, and QoP and ES in bottom lane.
Early game had nothing much worth to comment about, with both sides basically farming. It took 12 to 14 minutes for FooSa to finally land first blood. AM was soloing quite well against Zeus, just absorbing and soaking the bolts and arcs from the zeus with the help of lvl 4 spell shield and early game perserverance, coupled with NA’s surging runs to mid depriving Zeus of mana. And quietly in the background, oblivious to anything but creeps and gold, was Treant Protecter farming at top.
Mid game saw the Treant farming even more, getting a Radiance by the 25th minute. It was a level playing ground for both teams, both catching each other on multiple occassions.
The game changed when FooSa did a 4 – 1 push, having GG[U]’s heroes taken down at top and Treant pushing into bottom taking out bottom rax. Anti-Mage was the threat with free farming literally infront of the Zeus, not having to care about any spell damages while having Battlefury, Butterfly and Crystalys.
However, three well timed execution of fissure, roar, root, bolt and wrath caught the Anti-Mage unawares, standing in the frontline of the engagement thinking he could blink away safely.
One notable part was Treant had Refresher and aim his swings at nothing but towers and raxs, not caring about creeps.
Good game at the end and overall. Thank you for reading and I hope Day 2 would be even better. =D
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