L4D Crash Course bug fix patches released

Patches have been hastily released by Valve in the past day to address numerous bugs introduced in the latest Crash Course content update, including reducing the wacky weapon spawn rates in the Crash Course campaign and, more critically, balancing item spawn rates in versus mode.

Although the Crash Course patch standardized items for both halves of a map in versus mode, the patch also introduced a vastly increased item count of med kit, pills, weapons and other objects that proved disruptive to matches.

On the eponymous Crash Course campaign itself, players noted that weapon spawn rates were far too high, with there being a weapon or ammo point at almost every other room in the maps.

Both problems have now been fixed with the recent patches.

The notes for the last two patches are reproduced below:

29 September 2009

Left 4 Dead

  • Made the variable “mp_gamemode” available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, “map l4d_garage01_alleys versus” will set mp_gamemode versus for you automatically and load the first map of Crash Course
  • Added “mm_dedicated_force_servers” to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated)
  • Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key

30 September 2009

Left 4 Dead (PC)

  • Item density calculation corrected for Versus games
  • Fixed weapon density in Crash Course
  • mp_gamemode now a valid command
  • New localized audio for Crash Course now available
  • Fixed achievement issues in Crash Course
  • Fixed dedicated servers not updating correctly to master server
  • Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds

Left 4 Dead (360 dedicated only)

  • Item density calculation corrected for Versus games
  • Fixed weapon density in Crash Course
  • Player controlled special Infected will no longer be trapped if they spawn in rescue closets
  • Weapons and health kits in cabinets are now correctly respawned in the second Versus round
  • Fixed a deploment issue on Xbox 360 dedicated servers that resulted in collisions not being properly detected. This issue is a server only issue

Have your say. Add your comments:

  • Matafleur

    Yeah LOL. Weapons every few steps.

  • Neth

    Oh, I was wondering why was there weapons everywhere we went to.

  • athrun86

    Yeah weapon spawn was a bit ridiculous on our first play through…

  • athrun86

    Yeah weapon spawn was a bit ridiculous on our first play through…

  • Matafleur

    Yeah LOL. Weapons every few steps.

  • Neth

    Oh, I was wondering why was there weapons everywhere we went to.